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Simulation

People

People simulations cover crowd density, evacuation, outdoor heat exposure, and access to amenities. The sections below explain what each operator role can learn from the same scenario and which decisions the results support.

The scope label currently shows Shura Island as a placeholder; it does not define the scope of the examples below.

Crowd

The crowd model shows where people gather and how density changes as more people enter a space.

Guest Experience Manager

Use the crowd simulation to check how busy guest spaces could become when a show ends or arrival groups overlap. The focus is guest comfort: where people gather, how density changes, and when a space approaches its comfort limit.

The forecast shows where to consider metering entry, rerouting pedestrians, or delaying a group release. Review those options before the expected peak so you can plan for queues rather than wait for them to develop.

Crowd, Guest Experience view. Plaza density approaches the safety threshold at peak demand, with guests in the crowded area.

Operations Manager

For Operations, the crowd simulation checks whether entrances and staffing can handle the expected footfall. It shows which gates are likely to reach capacity first and where queues could block entry.

Compare the forecast with the available staff and lanes. Use it to plan where to position people and open extra lanes before the busiest period.

Crowd, Operations view.

Evacuation

The evacuation model follows people leaving an occupied space and identifies places where movement slows or stops.

Guest Experience Manager

Use the evacuation simulation to examine how guests leave occupied spaces and reach a safe exit. Look for stairwells or doorways that slow the evacuation, even when the rest of the route is moving freely.

The forecast locates those bottlenecks and shows where people are likely to queue. This helps the team review signage, route guidance, and capacity before a drill or incident.

Evacuation, Guest Experience view. Clearance time exceeds the target, with guests still to reach muster.

Operations Manager

Operations uses the evacuation simulation to compare the estimated clearance time with the site's target and available safety margin. It shows how people move through the building, where flow slows, and which exits carry the greatest load.

Check the route or exit that limits the overall clearance rate. That is where a change could have the greatest effect on evacuation time. The result supports planning and review; it describes the modelled scenario rather than guaranteeing how an incident will unfold.

Evacuation, Operations view.

Outdoor thermal comfort

Outdoor thermal comfort models how heat exposure changes as the sun moves and shade shifts.

Guest Experience Manager

Use this simulation to check whether walking routes and activity areas remain comfortable as the day gets hotter. It accounts for where shade falls as the sun moves, so a route that is comfortable in the morning can be assessed for midday use.

The forecast shows where the comfortable area shrinks and guests face greater heat exposure. Use it to consider extra shade, a different route, or a change to an activity's timing.

Outdoor thermal comfort, Guest Experience view. Shaded share drops as the midday sun peaks, with guests in the heat-stress zone.

Environment Manager

The Environment Manager uses this simulation to assess heat exposure across the site. It shows how shading, surface choices, and passive cooling affect outdoor comfort as conditions change.

Review where heat exposure concentrates, how much ground remains shaded, and where passive cooling is insufficient. These results help target canopy, planting, and surface changes at the areas that need them.

Outdoor thermal comfort, Environment view. Site shade availability against the heat-stress footprint, exposure rising as midday peaks.

Accessibility

The accessibility model examines how easily guests can reach amenities from different parts of the destination.

Guest Experience Manager

The accessibility simulation examines the effort guests need to reach amenities from different parts of the destination. It helps identify routes that are too long or difficult for comfortable access.

The map shows which amenities are within reach and which areas fall outside the comfortable walking range. Review these gaps when planning routes and amenity access, including locations that may seem convenient to some guests but difficult for others.

Accessibility, Guest Experience view. The far villas fall outside the easy-reach window, leaving some guests beyond comfortable walking range.

Marine Operations has no People simulations. There is no off-the-shelf tool to simulate people in the water environment at resort scale, so the marine water simulations cover vessels only.

© 2026 Vizzio · RSG Integrated Operations Centre Documentation v1.2 · 25 September 2026 · Confidential